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The lack of BoS can be compensated for with signals and premium consumables anyhow. The fire chance nerf means you'll never light fires with IFHE on. und sollte durch SA (Situational Awareness) ersetzt werden, SA hat jeder Kapitän von Hause aus, seit gefühlten 100 Patches. Der einzige Vorteil von diesen ist, ihr könnt Einstecken wie ein Weltmeister. Die von Oely erwähnt Konfiguration hat natürlich durchaus was für sich, aber nur, wenn Du vor hast auf eine mittlere Distanz zu kämpfen. Reminiscent of earlier battleship gameplay: the closer she gets, the more dangerous she becomes to her enemies. Für die Distanz ist die Tirpitz/Bismarck nicht gemacht weder von den Geschützen noch von dem Panzerungslayout. It would be quite rare that you could slowly sail into an enemy fleet to get close enough to use secondaries and survive, especially with torpedo spam being real. Nicht zuletzt durch Brandschaden, welchen die Sek verursacht. Zugegeben die MA erreicht noch nicht die optimale Leistung, aber wenn man noch ein bißchen dichter rann kommt wird es besser und die Kombination aus Feuer und AP HA kann für den Gegner zu einem schnellen Ende führen. Players who wish to spend doubloons can equip Bismarck with Type 18 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. Here's an update by Flamu concerning the armor type of these new German BBs. Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells. The fact that the Bismarck is very hard to citadel also means that you will get more mileage out of your Repair Parties than you would in an American or Japanese battleship, because you can heal more of normal pen damage than you can citadel damage. The upper belt designed to defeat Cruiser caliber shells was 145mm strong. A Halloween camouflage, "Varg", also exists that displays the ship as it appears in the Halloween 2017 scenario, "Sunray in the Darkness". The recommended upgrades for Bismarck are as follows: Secondary Battery Build: Following along with the theme of maximizing the punishment dished out by Bismarck’s secondaries, captains should invest in Basic Firing Training, Adrenaline Rush, Superintendent, and Advanced Firing Training. Steering Gears is good for more torpedobeats if you want to stay a little further out towards your max secondary range (which you can given that it's 10.6km). 20% more range and -20% dispersion. This makes much more applicable sense than just judging speed or detectability range.
I do not have MFCS yet on Bismarck though so perhaps that's the tipping point. India X-Ray+1% chance of causing a fire for bombs and shells with a caliber above 160mm.+0.5% chance of causing a fire for bombs and shells with a caliber below 160mm.+5% to the risk of your ship's magazine detonating. Open fire!)".
Das Schiff ist KEIN Long-Range-Sniper und muss möglichst nah an den Feind gebracht werden! Als Kompromiss zu Dunkeltiers Variante 1, aber statt dem Eliteschützen aus Reihe 2 tendiere ich zu Adrenalienrausch, da ich der Meinung bin das die Turmdrehung für ein Schlachtschiff sehr gut und ich es als positiv ansehe das die Geschütze schneller nachladen je stärker das Schiff beschädigt wird. Nur haut das bei mir nicht hin oder ich mache etwas falsch. Basic Firing Training -10% to reload time of main battery guns with a caliber up to and including 139mm and all secondary battery guns. For one, the German method of Fire Control preferred to have the main battery split into two even groups, so that each group would fire while the other one is reloading, to have shorter breaks between the salvos and to get range data faster. Ich weiß, ich weiß, das Problem ist das bis und dann noch genug HP haben. At 06:01, the fifth salvo fired by Bismarck at a range of 18,000 meters (20,000 yards) struck Hood near her mainmast. Gerade wenn man LowTier ist, ist das eine wichtige Option. A Swordfish returns to HMS Ark Royal after making a torpedo attack against Bismarck. When all of that is paired with an above-average anti-aircraft suite, Bismarck is a very well-rounded, highly survivable battleship that is friendly to players of all skill levels. The ship, along with the heavy cruiser Prinz Eugen, was to break into the Atlantic Ocean and raid Allied shipping from North America to Great Britain. Yes please. The 15cm gun was mounted in three twin turrets on each side of the ship, and would engage targets at ranges up to 23km, while the 10.5cm gun was mounted in four twins on each side with a range against surface units of 17km, and an AA ceiling of 12.5km. Demolition Expert+2% chance of HE shells causing a fire on target.+1% chance of rockets causing a fire on target.+5% chance of HE bombs causing a fire on target. A 150mm turret, similar to those installed as secondary batteries aboard Bismarck. I have never been, but I can definitely see it making me do an about face. Oftentimes my secondaries going off will be my warning something is nearby. Outstanding secondary battery. However since camping is so prevalent in high tiers, I rarely get to within range to use my secondaries. +10% to continuous damage from AA guns. Also BFT für höhere Schussfrequenz, AFT für mehr Reichweite und ManSec für bessere Genauigkeit der Sekundärgeschütze. Hull (B) is the best thing for players to research first, as it maximizes her anti-aircraft armament and provides additional hit points. By To prevent your secondaries from breaking, pure and simple. Secondary build isn't really viable for scrub and poor captains. 3 reduziert. During this part of the engagement, Bismarck landed seven hits and took three damaging hits in return. But, if you want to get close, then DCSM2 will be better for absorbing more damage on your way in and while you're in the brawl. I can even mow down a Cruiser with it from above 10 km 1 on 1. Gun accuracy tanks hard the further out a target is. The 380mm (15-inch) shell plunged through her decks and caused a magazine detonation. +0.7 deg/sec to traverse speed of guns with a caliber above 139mm. Hydra+50% XP earned for the battle.+150% Commander XP earned for the battle.+250% Free XP earned for the battle. Gunboats. Man the shots are really nice. Short range AA as design was covered by 18 20mm guns, of which eight were mounted in quads, the rest in single mounts. Irgend ein Trick? During trials the highest attained speed was 30.1kn at 150,170shp, although Tirpitz never overloaded her engines so her maximum speed remains unknown. Fast turret traverse and main battery reload time (26 seconds) for a battleship. Destroyers will never want to be less than 5 kilometers from you, period. World of Warships - Asia Language Based Communities. Again, no other choice if you want a secondary build. The enemy is alerted that a bearing has been taken. Oops! Schiffe mal lesen https://forum.worldofwarships.eu/forum/281-schiffe/. Especially with Lutjens, the secondaries really start ripping away.
The barbettes would be 340mm thick above the weather deck, and below it was reduced to 220mm. Some people say to take ifhe rather than manual secondaries? Alpha Strike is maximum amount of damage a ship can do in a single salvo. Vigilance can also be a skill to pick up, but you would hardly need it if you use TASM1 and your hydro. Opinions? Bismarck in the Baltic Sea — as seen from Prinz Eugen — departing Gotenhafen (now Gdynia, Poland), 19 May 1941. Where other measures listed here are more theoretical (it's unlikely you'll ever score a full salvo of citadels on an opponent), this aims to be more realistic.
German long-range AA batteries are all in excess of 85mm, allowing them to make good use of the skill and dish out extreme punishment to enemy aircraft. Equal Speed Charlie London+50% XP earned for the battle. Armor scheme remains vulnerable to full penetrations by armor-piercing shells when showing the flat broadside of the ship to the enemy; Main guns' accuracy can be disappointing at times, especially without Aiming System Modification upgrade. Ansonsten der normale build auf Überleben, also anti-Feuer u. dgl. Bismarck Secondary Build? I use BFT/AFT/MS/IFHE on my FDG, same build I had on the Bismarck, and it eats other BB's alive in a brawl, but I have to think about how I approach a fight. Was bei der Bismarck ja auch nicht nötig, da die MA ja schon davor recht anständig trifft, klar mit der Tirpitz sieht es anders aus, da willst Du eher noch ein bißchen näher rann um die Torps rein zu würgen. I used my Tirpitz CO from the outset starting with the Nassau. Bismarck as seen from Prinz Eugen during the Battle of the Denmark Strait, 24 May 1941. No boost to continuous damage in a reinforced sector. Hotel Yankee-20% to damage received when ramming the enemy.+50% to damage dealt when ramming the enemy. With the right upgrades and commander skills, her secondary battery range can be extended past 11.0 km, allowing Bismarck to whittle down enemy ships before closing in for the kill. However, those kind of fire rates would stress the ammunition hoists to the point where a mechanical failure is very likely, thus those kind of reloads were rarely executed. Priority TargetSituational Awareness indicator will show the number of opponents currently aiming at you with main battery guns. The overall length was 250.5m, with a beam of 36m and a maximum draft of 10.2m. Scylla+50% XP earned for the battle.+150% Commander XP earned for the battle.+25% credits earned for the battle. Hab sie lange nicht mehr gespielt, weil ohne Kapitän, aber ich fand einen Secondarybuild eigentlich sehr angenehm und auch gut spielbar.
Expert Marksman +2.5 deg/sec to traverse speed of guns with a caliber up to 139mm. Was aber ersichtlich sein sollte... Danke für deinen Hinweis wg. Also don't forget the flag.
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